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Violin

Here's a recent piece I've been working on for my portfolio, a game-ready violin. This violin is based on the Conservatory Violin Zene made by Paloma Valeva, a French violin manufacturer. The link to this violin can be found here: https://goo.gl/6T1f1Q

I started work on this by creating a high-resolution model of the violin, mainly trying to match shape and proportions in this stage. Next, I worked my way into the game-resolution model, focusing on topology, UV's, and texel density. Finally I worked in Substance Designer to create the different types of wood for this violin, those being Maple and Spruce, then applied these wood materials and the rest in Substance Painter. I also worked with using different colors for tinting and dying the wood, applying details, and used IRay to render.

This final week I made some changes to my roughness maps and UV's in order to make the final asset more realistic, and to remove some artifacting.

This final week I made some changes to my roughness maps and UV's in order to make the final asset more realistic, and to remove some artifacting.

During the third week, I fully textured the violin, and fixed a few issues I had with the game-resolution model from the week prior.

During the third week, I fully textured the violin, and fixed a few issues I had with the game-resolution model from the week prior.

Violin

Moving into the second week I created the game-resolution model, and baked down the detail from the high-resolution model.

Moving into the second week I created the game-resolution model, and baked down the detail from the high-resolution model.

This was my first week of work, the high resolution model.

This was my first week of work, the high resolution model.

These were my reference images of a violin made by Paloma Valeva. The link to these can be found in the description.

These were my reference images of a violin made by Paloma Valeva. The link to these can be found in the description.