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Game Production

This is all of my work during the Game Production course at Fullsail. In the final week me and Carl Bevell (https://www.artstation.com/carljbevell) worked in collaboration on most of the assets left over, in order to complete these faster and more efficiently. So many of the final week's assets are shared work between me and Carl!

Deep Orbit GamePlay Showcase

This final week was dedicated to tweaking previous assets and finishing up last minute assets. The two astronauts shown in the first week were completed, and the icons were reworked.

This final week was dedicated to tweaking previous assets and finishing up last minute assets. The two astronauts shown in the first week were completed, and the icons were reworked.

This was the week focused on texturing my assets. Most of the UV and texture work was done during this phase, as well as more 2D backgrounds, and a prototype Main Menu for the game.

This was the week focused on texturing my assets. Most of the UV and texture work was done during this phase, as well as more 2D backgrounds, and a prototype Main Menu for the game.

This week I furthered the detail in my 3D models, and moved onto some of the 2D assets of the game

This week I furthered the detail in my 3D models, and moved onto some of the 2D assets of the game

This is my first week of work as the primary artist for the game Deep Orbit. This week I blocked out most of my 3D assets.

This is my first week of work as the primary artist for the game Deep Orbit. This week I blocked out most of my 3D assets.

Deep Orbit | Postmortem - Full Sail University